Sample Fantasy RPG Classes

Druid

Primal and bound to nature, the druid controls plants, earth, and beasts.

This slow-moving but powerful class provides defense, healing, and connection to the animal and plant worlds.

Bard

They've brought an electric lute to a sword fight, which is dangerous on the face of it - but their explosion of noise makes them the center of focus on the battlefield.

The rare "low-HP tank", they protect their teammates by drawing focus while also being nearly impossible to hit.

Champion

A brave martial warrior for light and good, their devotion and restraint makes them one of the weakest overall fighters, but what they lack in raw strength they make up for with the power of friendship.

A frontline support class, they make everybody stronger by bolstering their courage.

Sage

Skilled, wise, and thoughtful, their experience makes them unusually effective. They do not hit hard or often, instead preferring a single perfect strike at their foe's weakest point at exactly the right time.

Pyromancer

They have brought so much fire to the party. Damaging friends and foes alike, sometimes it feels unclear whether or not they're helping, but ultimately their enormous damage output is probably a net positive.

Gladiator

Grim and bloody, the gladiator is hardened, strategic and very good with weapons of all kinds.

They have a couple of strong NPCs under their control that they use to bolster their effectiveness.

Swashbuckler

Not great at direct combat but great at tactically controlling the flow of combat, the Swashbuckler directs and shapes the fight to their (and their allies') advantage, making cover, creating vertical distance, and summoning allies to the fray.

They have a couple of weaker NPCs under their control that they use to bolster their effectiveness.

Assassin

Utterly harmless or utterly invisible until it is time to be seen, needing quite a bit of set-up time to strike, the assassin's skill is at picking off one particularly thorny adversary.

Giant

Much, much larger than anything else on the battlefield, most effects simply do not work on them due to their insurmountable size advantage. Can easily pick up and push around allies and opponents. Huge HP pool.

Oracle

Heavily dependent on randomness and inscrutable effects, the Oracle is playing a different game entirely from the rest of the classes: while everyone is deeply engaged in battle, they might be collecting shells or painting everything the color yellow.

If whatever they're trying to trigger comes to pass, victory is immediate, decisive, and crushing. Most of the time, however, they don't accomplish much at all.

Artificer

They brought a lot of useful items. Magic weapons, potions, rings of power, enchanted hats, they're the only class who can stack and combine magic items.

Chronomancer

Time is a terrible thing to waste. Their effects have a lot to do with repetition - retrying failed attacks, rolling back damage, and in the worst case scenario, restarting whole scenarios from the beginning in order to try again.