Suits and Courts
Each Groovelet archetype lives in one of four suits and one of three "courts".
Courts
So, in a deck of playing cards, the Courts, in order, are "Knight", "Queen", and "King".
In a tarot deck, the Courts, in order, are "Page", "Knight", "Queen", and "King".
The problem is, and you may have noticed this from the entire wording of the design of the Groovelet: Portable Mythology up to this point, but the archetypes are gender neutral out of a desire not to hamstring the system.
So the Courts, here, are "Root", "Agent", and "Crown".
- Root - the beginning or inception of an idea.
- Agent - an active and forceful instrument of an idea.
- Crown - the mature, final, complete form of that idea.
Suits
The four suits are:
- Keys - the material world and restraints
- Knights - struggle and strife
- Knives - bad luck and trouble
- Stars - transcendence and divinity
With Stars as the strongest suit and Keys as the weakest.
The Twelve
- Oth - the Root of Keys (the beginning of the material world)
- Cystam - the Agent of Keys (the instrument of the material world)
- Kiro - the Crown of Keys (the culmination of the material world)
- Stacks - the Root of Knights (the beginning of the struggle)
- Mersenne - the Agent of Knights (the instrument of the struggle)
- World - the Crown of Knights (the culmination of the struggle)
- Path - the Root of Knives (the beginning of the bad luck and trouble)
- Curopal - the Agent of Knives (the instrument of the bad luck and trouble)
- Blit - the Crown of Knives (the culmination of the bad luck and trouble)
- Audient - the Root of Stars (the beginning of transcendence)
- Misk - the Agent of Stars (the instrument of transcendence)
- Zariel- the Crown of Stars (the culmination of transcendence)