Mersenne

The Agent of Knights.

Color

Pumpkin Orange

Symbols - Clown Science

Mersenne is thematically linked to clowns and symbols from mad science: goggles, lab coats, beakers, mutations, brain-jars, test-tubes.

Elements

  • Fire - high-risk high-reward, hurts friends and foes alike, unpredictable, spreading
  • Chaos - a lack of intentional strategy, probability
  • Machine - mimic other effects, but with more upsides and downsides

Story Beat: adapt to the new world

This new world is confusing and difficult, and our protagonist will start out weak and ineffective, but gradually grow and change to adapt to the new world - while at the same time they might cause the new world to grow and change to adapt to them.

Characterization - Brilliant Lunatic

Thinking so far outside the box that you could file a missing persons report with the police for the box.

Mersenne is interested in stirring something up, and they don't much care what it is so long as it is interesting.

Their motivation isn't power, wealth, or riches - they simply can not stand still.

There's a good chance that they are utterly brilliant. Or mad. It's hard to tell - whatever game they're playing, they haven't bothered to explain it, so it's not clear whether they're playing 5-dimensional chess or if they're trying to win at poker with a five of clubs, a six of hearts, a Get out of Jail Free card, and a Subway "Eat Fresh" gift card.

They almost seem like a force of nature.